Tuesday, January 31, 2012

Upgraded to 2.18B - 01/31/2012

Wow!  Fast turn around on bug report, fix and update! 

Now that's how a piece of software needs to be debugged, fixed and released.  Good job JP!

Monday, January 30, 2012

Upgraded to 2.17 - 01/30/2012

Just in time for the winter death tournament games! The death limit games now also include getting podded, not just #SD#!  Once you are podded in your last "pod", that's it... game over for you.  This is the new setting I've chosen for the Cabin Fever tournament game.  ;)

We still  have the capability to set the death limit with the old "buggie" behavior that said it didn't matter how many times you were podded, you're not out until you are #SD#.

Get those attack skills warmed up, you only have 5 more days until Cabin Fever!

Saturday, January 21, 2012

Recent Resets

Lobby game reset today - test here, citadels go L5 in one day.

Game C is now closed and reset - scheduled reopen Friday, Jan. 27,at 7pm EST.

Get ready for "Cabin Fever!"  Opening Feb. 4th.
Most of the more aggressive script players will be busy in either the Fire or Ice tournaments also starting about the same time.  So, this is a great time to see what it's like to play in a tournament style game if you've never had the chance yet.

Wednesday, January 18, 2012

Sunday, January 8, 2012

Cabin Fever - Opens Feb. 4th!

For those of you who've never played a Tournament edit, but wondered what it would be like, this game is for you! 

The settings are as near to the original 1998 Battle of the Elite game as I could get them.  Check out the game description page for details.

5k universe, 1001 turns, game aged 100 days, 6 member corps, 5 second photons

Plus!!  Using some of the new TWGS delay settings to keep this a player At The Key's friendly game.

There will NOT be a web site dedicated to daily logs and player scores.  This is just a tournament mode game for those who've never played one before.  Have fun!

telnet:  Cruncherstwgs.dyndns.org  port 23