Congratulations Jaguar! Invaded Ferrengal in under 3 weeks!
I'll give you more of a challenge next game :)
Game B - Classic 5k, 750 turns, 4 day port regen, 4 day turn bank - The "Working Man's" game.
All games will be stock or nearly stock with a classic feel. My goal is to offer games for Real Players at the keys!
All games MBBS Mode with Mega Rob OFF! Early '90's feel.
Follow for the latest news about Cruncher's Trade Wars Server - Real Trade Wars for Real Humans ATKs!
Monday, August 29, 2011
Wednesday, August 24, 2011
Aliens anyone?
The next release of TWGS has changed some of the behavior aliens exhibit. So we can now set some to only attack per alignment, or set them to attack everything in site. There's also going to be a change in how they behave on one-to-one combat.
http://www.classictw.com/viewtopic.php?f=52&t=32132
If you'd like to play the beta to see how these behaviors effect game play, please join us at telnet://classictw.com:23
http://www.classictw.com/viewtopic.php?f=52&t=32132
If you'd like to play the beta to see how these behaviors effect game play, please join us at telnet://classictw.com:23
Sunday, August 21, 2011
Reset Lobby Game
I was working on the intro & desc screens today. I also decided to make the Lobby game a bit more "useful". This game now has new player planets and all citadels go to L5 in 0 days. This will give you the opportunity to really give the settings a try to see what this game can do now.
If you're new or returning to the game, I think you'll find that this game feels more like it did in the 90's, without the dial-up lag! Use this area to warm-up and test your helpers and scripts. This game will be reset frequently - I'm thinking every Friday morning for a fresh universe.
All games here are turn & time limit.
If you're new or returning to the game, I think you'll find that this game feels more like it did in the 90's, without the dial-up lag! Use this area to warm-up and test your helpers and scripts. This game will be reset frequently - I'm thinking every Friday morning for a fresh universe.
All games here are turn & time limit.
The Lobby is NOT to play - but to warm-up and test
Thursday, August 18, 2011
Back to School Special!
I plan on opening a new game mid September just in time for back to school! :)
Get your teams together and warm-up in the Lobby!
Get your teams together and warm-up in the Lobby!
Wednesday, August 17, 2011
Sorry for down time last night...
MicroBlaster discovered a bug on the server. Not with game play but with how he retrieves game stats for his web site. JP did a remote access session last night and fixed the bug! :)
Sorry for any inconvenience this down time caused. But I must say it really is a pleasure to get this type of support from JP. www.eisonline.com
Thank You!
Sorry for any inconvenience this down time caused. But I must say it really is a pleasure to get this type of support from JP. www.eisonline.com
Thank You!
Sunday, August 14, 2011
New Ansi Intro Screen
It's up now, looks good with Swath but not so good with Zoc.
The curser isn't where I'd like it to end up, so still some learning and fine tuning on my part. I'll mess with it some more to see if I can come up with an original design. This is the default intro.ans file with a few edits.
The curser isn't where I'd like it to end up, so still some learning and fine tuning on my part. I'll mess with it some more to see if I can come up with an original design. This is the default intro.ans file with a few edits.
Saturday, August 13, 2011
Learning how to edit ANSI for the intro screen
Teaching old dogs new tricks is so much fun! Hehehe...
Bare with me, and thank's so much to the group at http://www.classictw.com/ MicroBlaster, Master Blaster, T0yman & Thrawn have all been great helps.
Hopefully soon I'll have something interesting for you all to see when you log in next. I will have to take the server down momentarily to make the update, and I'll natuarlly try to find a time when no one's on playing.
Bare with me, and thank's so much to the group at http://www.classictw.com/ MicroBlaster, Master Blaster, T0yman & Thrawn have all been great helps.
Hopefully soon I'll have something interesting for you all to see when you log in next. I will have to take the server down momentarily to make the update, and I'll natuarlly try to find a time when no one's on playing.
Monday, August 8, 2011
Game B
Duh.. set the timer to open the game at a certain hour, and it did make it active but it was closed, until now.
Come on in! 5k universe, 750 turns, 4 day port regen, 4 day turn bank - the working man's TW!
Come on in! 5k universe, 750 turns, 4 day port regen, 4 day turn bank - the working man's TW!
Saturday, August 6, 2011
Game B - Opens today at 11:30 AM EST
This is if the open game timer works, if not then I'll open it when I get back this afternoon.
telnet://cruncherstw.dyndns.org/
telnet://cruncherstw.dyndns.org/
Friday, August 5, 2011
Coming soon - Maybe this weekend..
Another classic style game, 5k universe, 750 turns, 4 day port regen and 4 day turn bank. Mega rob off, pace settings the same as the Lobby game.
This game will open as soon as a friend of mine is ready, this is the "working man's" game.
This game will open as soon as a friend of mine is ready, this is the "working man's" game.
Wednesday, August 3, 2011
Working the kinks out
Just noticed tonight I had the ports on default 5% regen, bumped that up to 50% in both games.
Also noticed the date and time was off on the server... oops... fixed now.
Let me know if anyone else notices anything goofy with these games - Thanks!
Also noticed the date and time was off on the server... oops... fixed now.
Let me know if anyone else notices anything goofy with these games - Thanks!
Tuesday, August 2, 2011
Two Games Open
Game A - Lobby is for hanging out, checking settings etc.
Game P - Cruncher's Private Game - currently open and I am playing there. If you don't mind playing the sysop, come on in and join us. I never understood why sysops don't play their own games, or maybe they do and we don't know it. Reguardless, if you know and trust me, this won't be an issue. If you don't then there's the Lobby for now. As more players gather I'll add more games, but always with the same feel.
"TW for Humans at the Keys!" :)
Coming soon a 5k universe 750 turn game with a 3 day turn bank for an old friend of mine, goes by the handle Derf.
Game P - Cruncher's Private Game - currently open and I am playing there. If you don't mind playing the sysop, come on in and join us. I never understood why sysops don't play their own games, or maybe they do and we don't know it. Reguardless, if you know and trust me, this won't be an issue. If you don't then there's the Lobby for now. As more players gather I'll add more games, but always with the same feel.
"TW for Humans at the Keys!" :)
Coming soon a 5k universe 750 turn game with a 3 day turn bank for an old friend of mine, goes by the handle Derf.
Monday, August 1, 2011
We're LIVE!
Oh how exciting! Thanks to MicroBlaster for lending a hand and fixing my IP addresses in the router, we're LIVE!
cruncherstw.dyndns.org port 23
Right now we have just the Lobby open. This is to come and visit, try some of the newer settings, and I do want feedback! Once we get things the way we like them, then I'll open some games to play for real.
In the mean time, come on in and sit a spell, run some turns. You won't soon run out with 6 hour time limit and 5k turns daily (no turn banks).
Emulation is set at 56k Modem input, 1Mps output
Planets move slower than ships! Imagine that! :)
Photons are on, 10 seconds with a 1k ms delay - that can be increased.
Most everything else is stock MBBS with mega rob turned off.
Ferrengi have a fully loaded H, so be careful!
As long as this "feels" good to everyone, this will be the basis for the rest of the games here. I do plan on varying universes, turns, time, and Gold edits.
cruncherstw.dyndns.org port 23
Right now we have just the Lobby open. This is to come and visit, try some of the newer settings, and I do want feedback! Once we get things the way we like them, then I'll open some games to play for real.
In the mean time, come on in and sit a spell, run some turns. You won't soon run out with 6 hour time limit and 5k turns daily (no turn banks).
Emulation is set at 56k Modem input, 1Mps output
Planets move slower than ships! Imagine that! :)
Photons are on, 10 seconds with a 1k ms delay - that can be increased.
Most everything else is stock MBBS with mega rob turned off.
Ferrengi have a fully loaded H, so be careful!
As long as this "feels" good to everyone, this will be the basis for the rest of the games here. I do plan on varying universes, turns, time, and Gold edits.
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