Oh how exciting! Thanks to MicroBlaster for lending a hand and fixing my IP addresses in the router, we're LIVE!
cruncherstw.dyndns.org port 23
Right now we have just the Lobby open. This is to come and visit, try some of the newer settings, and I do want feedback! Once we get things the way we like them, then I'll open some games to play for real.
In the mean time, come on in and sit a spell, run some turns. You won't soon run out with 6 hour time limit and 5k turns daily (no turn banks).
Emulation is set at 56k Modem input, 1Mps output
Planets move slower than ships! Imagine that! :)
Photons are on, 10 seconds with a 1k ms delay - that can be increased.
Most everything else is stock MBBS with mega rob turned off.
Ferrengi have a fully loaded H, so be careful!
As long as this "feels" good to everyone, this will be the basis for the rest of the games here. I do plan on varying universes, turns, time, and Gold edits.
Follow for the latest news about Cruncher's Trade Wars Server - Real Trade Wars for Real Humans ATKs!
Monday, August 1, 2011
Wednesday, July 27, 2011
We're getting closer...
Brad helped me get the DNS setup today. The address for the game server is cruncherstw.dnydns.org:23 Now if it only it worked! LOL
I know it has something to do with my network settings. And FYI, I have registered for college, starting back again this fall for an Associates in Computer Information Technology. It bugs me not know knowing how to set this up, and I want to learn programing.
We're never too old to learn. The more I know, the more I know I don't know. And a friend of mine who has two masters in education didn't start college until the age of 65. She's 80 now and nearly has her doctorate completed. Now that's inspiration!
I know it has something to do with my network settings. And FYI, I have registered for college, starting back again this fall for an Associates in Computer Information Technology. It bugs me not know knowing how to set this up, and I want to learn programing.
We're never too old to learn. The more I know, the more I know I don't know. And a friend of mine who has two masters in education didn't start college until the age of 65. She's 80 now and nearly has her doctorate completed. Now that's inspiration!
Monday, July 18, 2011
The Server is home!
Now I just need to find the time and the help to set-up the network and get the domain setup. Hopefully by the weekend I'll have someting we can play around on.
Thursday, July 14, 2011
Not the OS...
Now I understand it's not the OS but the MB that's having trouble reading 2 hard drives for the raid. He just has to remember how he set this up before.
In the mean time, I'm creating some custom games for the server. The only games you'll see on this server are games designed for humans at the keys. One constant theme will be low turn, time limit games here.
In the mean time, I'm creating some custom games for the server. The only games you'll see on this server are games designed for humans at the keys. One constant theme will be low turn, time limit games here.
Monday, July 4, 2011
Rule #2
I've had a couple of people ask me about rule #2. For new players or older returning players who are not familiar with the way heavy script players play, I'd like to explain.
When I first came back after a 8 year leave, there basically weren't many time limit games. Most games have players logged on 24/7 running AFK attack or defensive scripts. I was told by today's players that those who use scripts to monitor the game from the menu via the High Score list totally dominate the time limit games as well because their scripts monitor the game activity via scores, corp changes, ship changes and alert them with an audible sound to come to the keys and play the game. Organized teams can monitor the game 24/7 using players in different time zones. There "was" no way to stop this behavior.
Today's updated Trade Wars allow sysops to limit the refresh of the High Score list from outside the game. We can limit it to once, twice or 24 times daily. The "intended" function of the Menu High Score list is to give players an idea of the game in progress and not to serve as a real-time monitoring portal available to only those few who have the scripts capable of doing this.
When I first came back after a 8 year leave, there basically weren't many time limit games. Most games have players logged on 24/7 running AFK attack or defensive scripts. I was told by today's players that those who use scripts to monitor the game from the menu via the High Score list totally dominate the time limit games as well because their scripts monitor the game activity via scores, corp changes, ship changes and alert them with an audible sound to come to the keys and play the game. Organized teams can monitor the game 24/7 using players in different time zones. There "was" no way to stop this behavior.
Today's updated Trade Wars allow sysops to limit the refresh of the High Score list from outside the game. We can limit it to once, twice or 24 times daily. The "intended" function of the Menu High Score list is to give players an idea of the game in progress and not to serve as a real-time monitoring portal available to only those few who have the scripts capable of doing this.
Friday, July 1, 2011
OS not cooperating...
WinXP is not playing well with the raid drives... maybe after the holiday weekend. Tomorrow we spend time in the river. :)
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